📖 Documentation

Comprehensive guides and documentation for TextureAtlas Toolbox v2.0

⚡ Quick Start Guide

1

Download & Install

Download the latest version from the download page and follow the installation instructions for your operating system.

2

Prepare Your Files

Ensure you have:

  • Texture atlas image file (PNG, JPG, etc.)
  • Metadata file (XML for Sparrow/Starling, TXT for Packer)
3

Load Files

Open the application and load your texture atlas and metadata files using the "Select directory" button.

4

Configure Settings

Adjust animation settings:

  • Frame rate (FPS)
  • Output format
  • Cropping options
5

Extract Animations

Click "Start process" to generate your animations and frames. The output will be saved to your chosen directory.

📋 Supported Formats

Input Formats (Extraction)

✅ XML Formats

Starling/Sparrow XML, TexturePacker XML

✅ JSON Formats

JSON Hash/Array, Phaser 3, Aseprite JSON, Egret2D

✅ Text & Binary

Spine Atlas, Simple TXT, Cocos2d Plist, UIKit Plist

✅ Engine-Specific

Godot, Unity, Paper2D (Unreal), CSS Spritesheet

✅ Adobe Animate

Animation.json + spritemap pairs with matrix transforms

🟨 Unknown/No Metadata

Chroma key extraction for atlases without metadata

Output Formats (Generation)

Animation Formats

  • GIF - Universal compatibility
  • WebP - Modern, efficient
  • APNG - High quality PNG animation

Individual Frames

  • PNG - Lossless with transparency
  • WebP - Modern compression
  • AVIF - Next-gen format
  • BMP, DDS, TGA, TIFF - Specialized formats

Metadata Formats

  • Starling/Sparrow XML, TexturePacker XML
  • JSON Hash/Array, Phaser 3, Aseprite
  • Spine, Godot, Unity, Paper2D, CSS

⚙️ Batch Processing

📁

Multiple Files

Process multiple texture atlases simultaneously for efficient workflow.

🔄

Automated Processing

Set up processing rules and let the tool handle the rest automatically.

📊

Progress Tracking

Monitor processing progress with detailed status information.

Performance

Optimized processing engine for fast batch operations.