Batch Processing
Process multiple texture atlases simultaneously
Multiple Files
Process multiple texture atlases simultaneously for efficient workflow. Load entire directories of atlases and metadata at once.
Automated Processing
Set up processing rules and let the tool handle the rest automatically. Configure once, apply to all files in the queue.
Progress Tracking
Monitor processing progress with detailed status information and per-file completion indicators.
Performance
Optimized processing engine with multi-threaded operations for fast batch extraction and generation.
How to Batch Process
- Place all your texture atlas files (images + metadata) into a single input directory.
- Click Select input directory in the Extract tab — the app scans and loads all atlases automatically.
- Select individual atlases or click Select All to process everything.
- Configure your export settings (format, frame rate, scaling, etc.).
- Click Start Process to begin batch extraction.
Override Settings
Need different settings for specific files? Use Override Settings to apply per-atlas or per-animation configurations:
- Right-click a texture atlas in the list for atlas-level overrides.
- Right-click an animation for animation-level overrides.
- Overrides persist between sessions and take precedence over global settings.
Performance Tips
- Use an SSD for significantly faster read/write speeds.
- Close other applications when processing Adobe Animate spritemaps (memory-intensive).
- Reduce worker threads in settings if you encounter memory issues on systems with limited RAM.
- Combine related animations into single atlases to reduce total file count.
More resources
- User Manual for complete feature documentation
- Quick Start Guide to get up and running
- FAQ for troubleshooting